Profile PictureNar3d
€0+

Material Mixer Addon for Blender 4.3

3 ratings
Add to cart

Material Mixer Addon for Blender 4.3

€0+
3 ratings

Mix two materials together with just one button press!

Features:

  • Object Mixing
  • Height mixing based on displacement maps
  • UV/Object coordinate transfer
  • Simple Mixer: Mix materials using linear interpolation.
  • Complex Mixer: Mix materials based on displacement height and distance to the ground object (ground object selection required for proper functionality).


Complex Mixer:

Height Mixing:

  • Enable Height Mask: When set above 0, height masking is activated.
  • Offset: Shifts the displacement maps; 0.5 means no shifting, 0 corresponds to 100% Displacement Map A, and 1 corresponds to 100% Displacement Map B.
  • Softness: Smooths the mask for gradient effects.

Object Masking:

  • Enable Object Masking: When set above 0, Object Masking is activated.
  • From Mix: Minimum distance from the ground object.
  • To Max: Maximum distance from the ground object.



Controlls:

New Mix:

  1. Material: Choose a material to mix with the current one.
  2. Ground Object: Select a ground object that can be used to change the texture mapping.
  3. Change Object Coordinates: If true, it uses the ground object's coordinates (a selected ground object is required).
  4. Change UV Map: If true, it uses the ground object's UV map (a selected ground object is required).
  5. Target UV Map: Select a UV map to sample from (requires 'Change UV Map' to be active).
  6. Use Complex Mixer: If enabled, the complex mixer will be used.
  7. Mix Materials: Adds the mixer and imports the target material to the node tree.


Mix panel:

  1. Color: The mixer node group's color (used only to help identify the node group in the node tree).
  2. Update: Apply changes to the material by updating the node group.
  3. Delete: Deletes the mix and removes all associated nodes.
  4. Enable Height Blending: Activates blending based on the height map.
  5. Enable Object Blending: Activates blending based on object distance.
  6. Ground Object: Changes the currently selected ground object.
  7. Add/Remove Controller: Adds or removes a controller object for object blending.
  8. Blending Mode: Adjusts how object blending interacts with height blending.
  9. Interpolation: Changes the interpolation method for object blending.
  10. Select Max: Selects the Max control object.
  11. Select Max: Selects the Min control object.



CHANGE LOG:

Update 1.2:

  • Reworked UI
  • Improved Object Blending: Changeable interpolation methods and customizable control objects
  • Material Update Function: Applies changes to appended materials
  • Utility Functions: Easily add material copies to the node tree or insert a mixer group without creating a new mix
  • Compatible with Blender 4.3.

Update 1.1:

  • Fixed a bug where the shader group was missing after reopening the blend file.
  • Compatible with Blender 4.2.

Thanks for your support!
If you have questions you can contact me on twitter (or X)

Add to cart
Size
279 KB
Copy product URL
30-day money back guarantee

Ratings

5
(3 ratings)
5 stars
100%
4 stars
0%
3 stars
0%
2 stars
0%
1 star
0%